![]() "For me - and I might be a bit biased - but I think the way the business is with Game Pass is the first time subscription is what could be considered fair for developers," he added. Game Pass is not a streaming service, but from Patti's point-of-view Microsoft has got the most important aspect right. In that respect, Patti said, previous subscription services like OnLive and Gaikai fell short even despite the technical limitations of streaming. Microsoft's first-party studios will be judged by a certain set of metrics, of course, but for third-party studios to be involved with Game Pass, the deal has to make sense upfront. "With Game Pass, Microsoft is doing it correctly for the developers" Dino Patti But the developer needs to look at what gives them." "Consumers want as many games as possible, as cheaply as possible. "With subscription models, there are two angles: the consumer angle and the developer angle," said Dino Patti, who departed Playdead in 2016, and has since co-founded both Jumpship and Coherence. ![]() While Double Fine, Obsidian, inXile and the rest will be making content for Game Pass, third-party studios face a different reality. Speaking on a panel hosted by at Gamelab 2019, Patti touched on a subject that often gets lost amid the noise around Microsoft's first-party studio acquisitions. Xbox Game Pass is the first time that the subscription model has made economic sense for game developers, according to Playdead and Jumpship co-founder Dino Patti.
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